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About Donkey Kong Bananza

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The whole lot of Bananza's terrain is comprised of voxels, which Motokura mentioned was the primary variable distinguishing it from Odyssey.[27] Takahashi described developing levels from voxels as way more easy than polygonal modeling, as builders could "freely Merge voxels and supplies to construct terrain and then take a https://donkey-kong-bananza43086.dbblog.net/9640513/donkey-kong-bananza-an-overview

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